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Wow, a couple of years ago it would have seemed unthinkable that a company like EA would release some of their code as open source. Only very few major game companies released code back then (I can think of only id and Insomniac).



Some of us our trying to turn that around. My studio, EA2D, has a lot of people from the startup space, so sharing is only natural. We have a small but quickly growing list of open source projects (many more in the pipeline):

https://github.com/EA2D

We also have an engineering blog:

http://eng.ea2d.com/

And we're hiring (drop me a line, mikeb@ea2d.com):

http://ea2d.com/jobs/


It took ages for us to get the approvals for it, but the Star Wars: The Old Republic web team can now push our patches and custom modules for Drupal back to that community, too.



That's not all of EASTL, unfortunately. Much of it is still behind closed doors.


Jacob Vorreuter has several projects open sourced at github that we used at Rupture (Electronic Arts.)

https://github.com/jacobvorreuter (emongo, erlmc, dynamic_compile, etc.)

Jake was a long time member of the Erlang team, and a lot of side projects were influenced by pain points from our day to day work.


Open source at EA: http://gpl.ea.com/




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