Yup. Perhaps the language shouldn't matter as much, ideally maybe we'd talk about "runtime features" - which matter to the readers. "Single Binary, static link, No GC" etc. But the language serves to me as a small proxy for most of those attributes.
Tell me a game engine is written in Python or Go and i can infer a lot about the intended audience or runtime performance characteristics.
The HN crowd seems to be so annoyed by language recently, but to me they just scream of missing the point entirely. /shrug