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I agree but the last time the pitchforks went out on HN regarding this was for a game, so not very different from demos.

The issue I'm personally dealing with is for a game revolving around a feature that's only working properly in Chrome (see sibling comment for link to bugzilla). I've tried solutions for mitigating it but since I'm just one guy I've basically given up for now and have resorted to a warning for Firefox users.

In all honesty I don't see how it's different from only releasing a game on Xbox and not PlayStation.




I guess that was shapez.io [1]? The situation around WebRender is pretty unfortunate, as AFAIK it is blocked by the compatibility issue in macOS. I have played it in Windows Firefox just fine though.

Anyway, I think it's more about the wording: it's very fine that the developer hasn't tested much in other browsers (not every developer has resources to do so, sure), but saying a certain browser is required or recommended implies that the issue is something to do with that browser (which might or might not be the case). Shapez.io also doesn't support macOS in its standalone build, but the statement on that was more amicable and honest; I wish the developer did the same for non-Chrome browsers as well.

> In all honesty I don't see how it's different from only releasing a game on Xbox and not PlayStation.

Consoles generally have much different requirements (hardware, vendor integration etc.) than PC games. For me it's more like Steam vs. Epic Store which I found pretty frustrating as a gamer.

[1] https://news.ycombinator.com/item?id=24678720




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