In an adjacent field, graphics, we used to debate spending cycles on simulating thing like lens flare, as if in a first person shooter you are wearing goggles with tubular optics? Sure it showed off mad math skilz but what was the point?
I do appreciate the lack of eyestrain for detail work on a high resolution CRT though.
In an adjacent field, graphics, we used to debate spending cycles on simulating thing like lens flare, as if in a first person shooter you are wearing goggles with tubular optics? Sure it showed off mad math skilz but what was the point?
I do appreciate the lack of eyestrain for detail work on a high resolution CRT though.