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I only watched the trailer, but don't your structures get attacked randomly during the game? Curious how they were able to build so much if there were random attacks.



As others have mentioned, you can turn off enemies. But the 'true' factorio way is to _automate your defenses_. You can automatically build turrets, have robots place them, build bullets to go along with them and have them delivered to the turrets. Once you get it down it 'just works' and you dont really need to think about it.


Yeah - we have a death world x 3 going at the moment, with enemy expansion enabled and everything - the nests basically span anywhere outside our base defenses by this point.

Still, we are far enough research and rsource vise it's no longer a problem (there were quite a few close calls before). Our automatic defense system looks like this, going from no-mans-land to the base:

* checkerboard pattern of walls, effectively "dragons teeth" as used on many 20 century fortifications * double concrete wall * laser turrets * a conveyor belt with depleted uranium munition for gun Gateling gun turrets & artillery cannons (each on one side of the belt) * Gatling gun turrets firing depleted uranium munition * flamethrower turrets feeding from the closest oil deposit * piping for the flame turrets & power poles for electricity supply * an artillery cannon feeding from the belt & automatically attacking anything that strays into the no mans land * base stations for construction robots to repair the damage that still occurs, even with such a rather crazy powerful setup

Still, this actually just "holds the line"! Conquering any additional are from the aliens would be still rather hard, with more and more bugs spawning as you try to attach their nests. Well, then we found out Spidertron (a giant spider like robot players can ride) can fire nukes.

The end result is pretty much the ultimate industrialized warefare - a player boards Spidertron stocked with nuclear warhead tipped rockets and proceeds to the are to be cleared, the fires nukes at targets as appropriate. This will clear the nests bug will make many of the survivors very angry - some of them can even take an indirect hit by the shock wave and still charge at you! You can install some close-in laser defense on the Spidertron but it's still a rather dangerous job. The end result - a new area with new juicy resources & space for new factory complexes, totally pockmarked with with burnt out crates from nuclear blasts! These scars apparently never go away (unless you pave them over) you will always see where a nuke has gone off.

Next you place the defenses as described above on the new perimeter (preferably as short as possible, creatively making use of water that can't be crossed). The build new railway lines and build mining outposts connected to those, to feed you smelters and processing plants.

On the place that remains you can place various processing, research, manufacturing complexes, rocket launch silos - or build a computer that runs a game engine. ;-)

Fed by trains bringing resources over endless nuclear scared wasteland and protected by ever vigilant wall of death.


This read had a pretty intense 40k vibe to it :)


You can turn enemies off entirely, set them to not expand their bases (so you only have to clear them out once), or simply build adequate defenses.

With this kind of weird experiment, you'd just go for the first option.


They're probably playing with a "peaceful" map. It's quite possible to turn all of that off without a game mod. I think there are also some infinite resource modes as well for just trying things out and making schematics and so on.

(So far I've just played some of the tutorials and the standard game scenario with minor settings tweaks.)


"Yes sir, we have extracted infinite resources from this planet to create a 144p LCD screen."


It's an e-ink screen! If you shut off the power, the last image remains visible forever!


The game is a sandbox and presents a menu where you can change a lot of parameters for your next game. You can turn off aliens, or make them peaceful and change their spawn rate. There is also a creative mode in console with unlimited everything.


It's possible to play with enemies disabled, or in peaceful mode.


You can turn off alien attacks when you start a new game.




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