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Raising money in the 21st century, or: Why Zencoder raised $2M (zencoder.com)
33 points by jon_dahl on April 18, 2011 | hide | past | favorite | 5 comments



It's interesting that zencoder charges per minute of video. What would stop me from setting the FPS to 100000, encoding it basically for free, and then changing the FPS back?


Nothing at first, though we do validate that frame_rate is <= 300. We'd maybe even applaud you as the first user to try this. (Then we'd ask you to stop.)

A FPS-based pricing change is on our radar, though. In both directions: low frame rate video (like screencasts) should , and we'll formalize that soon for both low and high FPS video.

At some point, there is a fine line between protecting against abuse and having easy-to-understand pricing. 2c/minute is much more user-friendly than 2c per 30 frames. We haven't seen much abuse, and 99.9% of our customers use 20-30fps, so this hasn't been a high priority.


Maybe you could charge high-volume users by minutes of CPU time used, instead of minutes of video? I suppose this would only make sense if it's possible for a high-fps but low-motion video to be easier to compress than a high-fps high-motion video.


We considered that at one point. The problem: if we slow down our encoding, we make more money. If we optimize, we make less money. We want to align our incentives with our customers, and we're focused on being as fast as possible.

That said, at really high volume, an approach like this can make sense.


Charging per pixel of video would be much more sensible.




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