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I don’t know. Unity is completely redoing their UI stack, so I don’t think even they are happy with the current incarnation.



I meant Unity in the “you’re my game engine / scene graph” sense. Like why are game engines and scene graphs fairly successful, yet the comment I replied to is arguing “clearly retained mode doesn’t work”.


The hierarchy in a game object scene graph tends to be much shallower than a UI hierarchy, so I’m not sure if that is a good comparison.


It is absurdly easy to make a sluggish and extremely memory inefficient UI with the old Unity API.

I've seen that made many times.




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