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sarchertech
on Sept 26, 2020
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Towards Principled Reactive UI
I don’t know. Unity is completely redoing their UI stack, so I don’t think even they are happy with the current incarnation.
boulos
on Sept 26, 2020
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I meant Unity in the “you’re my game engine / scene graph” sense. Like why are game engines and scene graphs fairly successful, yet the comment I replied to is arguing “clearly retained mode doesn’t work”.
sarchertech
on Sept 26, 2020
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The hierarchy in a game object scene graph tends to be much shallower than a UI hierarchy, so I’m not sure if that is a good comparison.
stephc_int13
on Sept 26, 2020
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It is absurdly easy to make a sluggish and extremely memory inefficient UI with the old Unity API.
I've seen that made many times.
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