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> that said, I think consumers would prefer subscriptions if they understood how it aligned incentives.

Actually, I think subscriptions misaligns incentives. With subscriptions, it becomes important for the vendors to keep releasing updates (so that the customers feel like they're getting value out of the subscription), which means having bug-free software is a terrible idea. You'd need to either release intentionally buggy software (so you can ship a follow-up version to fix it) or go on a feature treadmill (in which case trying to stabilize has rapidly diminishing returns and high opportunity cost).

As a consumer, software that was developed knowing it would never be fixed and has to be perfect the first try is much better (even if it still has bugs). Mario64 had bugs (e.g. backwards jump going really fast); but the bugs weren't really noticeable in normal gameplay because they couldn't just ship an update most of the size of the whole game before you start to play.




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