> "how much is a language used", as an inherent quality metric for a programming language.
Define quality. Because what I've realized with the PL-elitist crowd is this almost always boils down to "the ability to be expressive" which is fine but it certainly isn't a complete metric, and, to borrow a common refrain, we've had expressive languages in the 70's as well, we've had s-expressions for a while now. What about other metrics, such as "ability for mass amounts of programmers to program the computer to do the correct thing?" and "ability for programmer to maintain said program?" -- you know, real world quality. My point is, people's usual quality metrics are often incomplete or narrowly defined.
In either case, if Go is so primitive, then why didn't the 70s produce a language like Go? Why did developers who created languages, operating systems, and systems software in the 70s not make Go until the 2000s (you do know who created Go, right?)
I just don't buy this argument, especially having used those "advanced" type systems for many years, sorry.
I mostly agree with you, but the claim was that Go's type system was 70s-era primitive. And I think that claim is probably correct. The type system of Go isn't all that sophisticated or "advanced".
But all that says is that the magic of Go isn't in the type system. The couldn't produce-it-until-the-2000s isn't in the type system. The thing that makes Go more used in the real world than Haskell isn't the sophistication of the type system.
I am not sure that my message was completely clear: my point was that despite Go having an objectively old/primitive type system, compared to modern state of the art, that does not preclude it from being a successful "production" language. The value the type system brings is, in my experience, rarely the most important factor in the success/failure of a software project.
My second point was that the popularity of Go (or any language) does not mean that it is inherently a good language, where good can mean, productivity, defect rate, .... Adoption of a language depends on many things, I believe quality of the tools, availability of libraries, and good old marketing (the Google aura around Go has helped in adoption) are often more important. The effort to make an initial, crappy, proof-of-concept is in my experience often decisive for the choice of language. The cost of long term maintenance (where a good type system might bring value) is rarely considered.
For Go, it also hasn't hurt that some of the core developers where being paid by Google to work on it.
The metric of the "ability for mass amounts of programmers to program the computer", is indeed a very relevant one, and I think Go shines there. When reading Go code, I typically find it easy to understand what the goal of the code is. However, "to do the correct thing", is often less of a success: there are off-by-one error and corner cases that have bugs, and reimplementations of the same basic logic. If you have a lot of developers available, you simply have them fix these issues, and your Go project becomes a success.
My point is, that in this scenario, the language itself is of minor importance: success is determined by the fact that you have access to a large pool of relatively cheap labor of reasonable quality (Google or VC funded startups are perfect examples). A 20 or even 50% productivity gain by having a "better" language would simply not matter for the outcome, certainly not if it takes your labor longer to get up to speed.
So, in that context, compared to the alternatives, the quality of Go is relatively high. But I do think that, if during the design of Go they had taken a couple of basic concepts from ML like sum types, polymorphism, and a decent module system, they would have ended up with a language that would make the current Go look unproductive and poor quality, even in that same context. It wouldn't make a difference to Google, but it would make the life of many a developer a little bit more productive and joyful.
And yes, I do know who created Go, but arguments by authority carry little weight.
> When reading Go code, I typically find it easy to understand what the goal of the code is.
I have the opposite experience. At a micro-level you might be able to tell what a line of Go code is doing, like manipulating this variable into that state etc, but it's such a tedious language that drowns the reader in code that it can be very hard to see the forest for the trees.
As an example of a deliberately simple language that mostly easy to read, I would perhaps cite Erlang.
In any case, I agree wholeheartedly that Go would benefit from sum types. (Though given the weak type system otherwise, you couldn't even implement a useful `Maybe` in Go. You'd really want parametric polymorphism to make sum types shine.) A way to express immutability would also have been welcome, especially given that they pride themselves on concurrent programming.
There's a difference in mentality between people who make either argument.
The "PL-elitist" crowd looks at programming languages from a computer science perspective, while the "PL-pragmatist" crowd (for lack of a better term) looks at it from a workplace perspective. At least that's how I see it.
In other words, one group writes tooling and libraries; the other writes business applications using said tooling and libraries.
One paradigm invites complex, highly expressive code as to minimize the chance of unforeseen errors (even if just by having a smaller codebase), and as to provide a clean and powerful interface that "does more with less".
The other invites simple, highly maintainable code as to minimize the training overhead of new employees and the chance that their lack of rigor might end up accidentally introducing or reintroducing bugs. Furthermore, a simpler language means that new teams can hop onto a pre-existing project faster, because they don't have to scrutinize each LOC to the same extent.
I might be wrong on any or all of this, but that's how I perceive it.
Define quality. Because what I've realized with the PL-elitist crowd is this almost always boils down to "the ability to be expressive" which is fine but it certainly isn't a complete metric, and, to borrow a common refrain, we've had expressive languages in the 70's as well, we've had s-expressions for a while now. What about other metrics, such as "ability for mass amounts of programmers to program the computer to do the correct thing?" and "ability for programmer to maintain said program?" -- you know, real world quality. My point is, people's usual quality metrics are often incomplete or narrowly defined.
In either case, if Go is so primitive, then why didn't the 70s produce a language like Go? Why did developers who created languages, operating systems, and systems software in the 70s not make Go until the 2000s (you do know who created Go, right?)
I just don't buy this argument, especially having used those "advanced" type systems for many years, sorry.