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EVE requires a subscription (has a limited version though, but many people have multiple accounts, so it evens out I guess), while Call of Duty does not, afaik.

That is a big factor, especially with younger audiences, but ofc it doesn't explain 300k vs 30m.

Also the golden age of classic MMOs is kind of past, look at World of Warcraft numbers 8-13 years ago and compare them today, even when lumping all "fantasy" MMOs together.




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