Having a uniform interface for all hardware is great, but doesn't solve the specific problem here.
There are so many variables that affects performance. Some of them are:
* Graphics card fillrate
* Graphics card memory size
* Graphics card buss speed
* CPU speed
* CPU cache size
* RAM Size
* RAM speed
* Optical disk speed
* Harddrive speed
* Harddrive cache size
You need to make tradeoffs based on how they affect your particular application.
Having a uniform interface for all hardware is great, but doesn't solve the specific problem here.
There are so many variables that affects performance. Some of them are:
* Graphics card fillrate
* Graphics card memory size
* Graphics card buss speed
* CPU speed
* CPU cache size
* RAM Size
* RAM speed
* Optical disk speed
* Harddrive speed
* Harddrive cache size
You need to make tradeoffs based on how they affect your particular application.