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Surface [WebGL] (aerotwist.com)
55 points by aerotwist on April 3, 2011 | hide | past | favorite | 12 comments



there seems to be some problem with the lighting. Actually it is not a problem, just something that would add immensely to the realism. If you do per vertex normals, rather than face normals, then you will get smooth lighting across the face.

I suppose I should provide code rather than just suggestions.


Going a bit further you could add a simple pixel shader and modulate the pixel normals along with the waves.


Great work Paul. Quite nifty. The Photo Particles demo[1] is pretty cool as well.

[1] http://lab.aerotwist.com/webgl/photoparticles/


First Impression: Extremely simple and not very polished app compared to other WebGL demos such as the Quake 3 BSP app at http://media.tojicode.com/q3bsp/


Simple isn't always bad ;)


The raindrops are great, but it was the greeting in your source code for aerotwist.com that made me roll off the chair. Love the aerotwist logo in underscores and pipes.


Very nice! Would be cool to have an additional setting "resolution" from low, medium to high :)


This is cool, but even cooler for me was learning that WebGL exists!


Can't see it. Can someone describe what is this?


It's a rotating photo (you can drag and drop your own) with optional raindrops falling on it and causing a sort of splash distortion


Very nice, as always. Haven't had a chance to take a look at the code yet but will do that to, of course.


Very cool - inspires me to see what is really possible using WebGL




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