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I assume dependency trees in the kernel would be much more shallow.



That might be true for drivers.

Outside the kernel, I don't think it's going to be true for Android or Windows.


But this discussion is mostly about the kernel, isn't it? I'm not sure why throwing out rust weaknesses in general is appropriate when we're talking about a specific use case such as kernel drivers and other modules which do tend to be quite a bit more shallow than most large c/c++ projects I've been on.


That's a fair point. I do think it's appropriate to point out that build times are a problem for a lot of projects and may affect the kernel so careful attention needs to be paid to that issue.




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