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Good summary. I agree with all but the first point. User expectations are not pegged to AAA big-budget titles. At least not on mobile phone platforms. Casual games that can be started and stopped in the time you spend waiting for the bus are increasing in popularity. The fact that Nintendo is at game conferences whining about the state of mobile games would seem to indicate this.

An advantage of writing games is that suddenly the pesky and difficult question of 'what problem does this solve for my user' suddenly vanishes.

Still, thanks for the candid summary.




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