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Perhaps more telling/less nit-pickable is when you modify the function to be

    float hn_demo(float a, float b, float c) {
      a = a + b;
      a = a + b * c;
      return a;
    }
and let the compiler actually optimize with -02.



Sure, but it still boils down to the fact that it isn't as 1:1 as many think it is.




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