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One of the things the map doesn't take into effect is terrain. If the explosion is on the other side of a large hill, it will shield you from the initial radiation burst and thermal flash, and any pressure damage will be reduced & delayed by having to go around or over.



Don't the bombs go off while they're still way up in the air for that reason?


You can set them for detonating at a certain altitude which might clear some terrain, true. You could also set it for a ground detonation where terrain will have more of a protective effect from the initial blast, but then there will be additional fallout. The prevailing winds will determine how affected you will be by that.




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