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> Because often, code compiled with -O3 is slower than code compiled with -O2. Because "more optimizations" do not necessarily mean "faster code" like you seem tobe suggesting.

Indeed, due to patterns of resource use and availability (e.g. the memory wall[0]), compiler optimisations can only solve 1-10% of performance problems a piece of code might have. To paraphrase Mike Acton: The vast majority of your code consists of things the compiler can't reason about.[1]

[0]: https://en.m.wikipedia.org/wiki/Random-access_memory#Memory_...

[1]: [Mike Acton, "How to Write Code the Compiler Can Actually Optimize", GDC2015.](https://m.youtube.com/watch?feature=youtu.be&v=x61H6qEtK08&t...)




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