Hacker News new | past | comments | ask | show | jobs | submit login

I remember the brouhaha when it happened.

http://www.gamedev.net/topic/504547-opengl30-i-mean-22/page_...

http://developers.slashdot.org/story/08/08/11/2135259/OpenGL...

One of the posts in the first link.

>So let me get this straight... In order to allow what, a small handful of old CAD apps to compile against 3.0, they're willing to practically kill off all new applications developed against the API?

That makes sense. One customer a year ago is better than ten next week... [grin]

>Or maybe they've just realized that a) they've lost everything on Windows to DirectX so it doesn't really matter what they do there, and b) since they don't have a single competing API on other platforms, they don't actually need to make an effort there either.

>End result, they can screw over developers as much as they like, and it won't actually hurt them. Windows developers wouldn't have used OGL in the first place, and everyone else will keep using them because there are no alternatives.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: