Godot lets you script with native code (GDNative) and more importantly lets you access the very low level parts of the engine should you so wish, allowing you to implement advanced custom functionality performantly.
I do get your point but honestly unless you're a big studio or a custom engine enthusiast, there's very few logical reasons not to use a framework.
I do get your point but honestly unless you're a big studio or a custom engine enthusiast, there's very few logical reasons not to use a framework.