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Open source and consoles won't mix unless they remove the licensing (they won't). Which is why the Unreal model keeps platforms modular and has a bot to sync code back to GH.

The reality of open source in games is we need more engine sponsors from the studios running those engines in order to keep development alive.

Console driven development should also come from the studios, and they should partner with GoDot to enable packs/modules/tools.

Blender successfully navigated this with the open movies project. The game engines need a similar model.




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