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>It's not like you have to pay a company to port your game to switch from scratch. I think many people get that idea.

Your reply is a really good one because I totally got this impression from the other replies here! So Godot isn't fundamentally incompatible with consoles, it's just the open source part of it that is.




I think it's more just that you have to go grab the console piece separately, in the same way that Ubuntu can't include the mp3 codec as part of its distribution even though you can trivially go and install it yourself for free


The mp3 patent expired last year so you can now distribute mp3 libraries freely.

Of course there's still h264, aac, etc.




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