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I recently experimented with photogrammetry and I tried several different applications, including Meshroom.

From memory, 3DF Zephyr had the best quality, at least in my limited experience. It was also very easy to use to clean up unnecessary points, which is an important step for high quality output.

Meshroom to me feels like a research testbed. It's not a "product" that's ready to consume. The user interface especially is an unmitigated disaster.

For example: What are the little connected boxes at the bottom, and why do I care? If I need to care about what they are, why many of them have text that is cut off or contracted with ellipses? E.g.: "dept...lder".

Next to this is a node property editor where the labels line wrap and can't be resized to fit (despite there being plenty of room). The text next to it aligns to the right, so I see only the random suffixes of the files, not the actual path prefix. It's literally a window showing me a bunch of random numbers I don't care about.

I could go on and on about how unusable it is, but it feels like kicking a puppy.

The real issue is that overall it's quite slow. I suspect because despite requiring a GPU, they're not very efficient with it. The concurrent CPU usage is high, yet progress doesn't seem to go forward very much. I rarely see the GPU utilisation exceed 20% or thereabouts. Other tools breeze through the same data sets in far less time.




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