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I agree with what you say here to a large degree. We were able to reuse things like external service connections, accounts, contracts, some of the requirements documentation and some of the already provisioned hardware, VMs and so on. Those things are not trivial to put together and easily saved us several months of work.

Where I think I part ways with you is with this "they did as well as they could using the choices and resources they stuck with and I happened upon the project with 20/20 hindsight". One of the big lessons we've learned as an industry involved in software development is to start small, iterate often, get feedback from users. What I see time and again with these types of overblown space elevator projects is a kind of fundamental...immaturity -- the people who run these don't seem to understand how to achieve results with the minimum required to do it.

They've never started small and iterated to large. The projects they've worked on have all been so enormous, and have taken so long, that they have very few data points to draw lessons from. Each iteration and growth cycle in a mature project creates lots of information that can be reapplied elsewhere. But for people who've only ever grown up in large enterprise software projects, that's the only approach they know, and there's only a handful of lessons they've learned.

It's not only architecture astronauts, but the entire ecosystem that supports "enterprise" software engineering: vendors, consultants, scaled agile experts, design tools -- even university programs that churn out enterprise ready engineers. The appearance of these things, and how widespread they are in certain circles, demonstrates how those circles have regressed and tossed into the rubbish bin the lessons that we've learned. The penalty that's being paid is that these same lessons have to be continuously relearned again and again, but instead of pushing against outside models of how to do things (e.g. trying to adopt physical engineering approaches to software), we have to push against our own industry.

When you go against billion dollar enterprise software industries, you end up sounding like a heretic. It's really only when you get a long portfolio of success stories can you succeed. But that's very hard to get in today's climate where people spend their entire careers trying to kill ants with nuclear weapons dropped from the orbit of Mars.




This was very well put and definitely agreed with many of the sentiments you've put forth about bottom-up (get up and running with as little rpc as possible) vs sideways development (copy the entire netflix architecture and try to make it work)

I just didn't put the blame on the previous team, maybe I should have for sticking with it for two entire iterations, still not entirely convinced. I think they couldn't help it and the decisions were already made for them by large faceless corporations. I guess what's the point of calling themselves engineers if they don't feel like they are in a cockpit pressing lots of buttons right from the start?

By profession, I call myself a computer programmer, not an engineer or architect in order to remind myself that I should weigh problems by starting from fundamentals such as a state machine, an integer constraint system or a breadth first search, before setting up service discovery or training neural networks.




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