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This basically fixes all of them by building a common umbrella that all existing UI toolkits (UWP, WPF, WinForms, Win32) can use.

This picture summarizes it well - https://github.com/microsoft/microsoft-ui-xaml/raw/master/do...




It's the other way around, isn't it? They're not going to reimplement the Win32 API on top of WinUI, but WinUI uses Win32 in part for its implementation on some platforms (that platform being classic desktop Windows).


What I meant was you can use WinUI 3 in your Win32 app, so it is a UI toolkit that can be used in any other existing UI toolkit.


> This basically fixes all of them by building a common umbrella that all existing UI toolkits (UWP, WPF, WinForms, Win32) can use.

So intead of a screwdriver, a wrench or a hex key you have now a hammer.


You know the XKCD where they have 14 standards , create the a new one to unify them and the result is 15 standards?




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