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Everything You Didn't Want to Know About Lua's Multi-Values (benaiah.me)
19 points by benaiah on May 5, 2020 | hide | past | favorite | 7 comments



I do not really agree with the article's (implied?) statement that multivalues are an ugly part of Lua. It's subtle yes, but like most of Lua, is incredibly consistent.

For example, let's compare with Python: In Python, you can return multiple arguments as a tuple; it's not possible to have an optional return value without a lot of painful type matching and unpacking. In Lua you can:

  local result, errmsg  =  do_stuff()
  if not result then
    error("Error in do_stuff:"..errmsg)
  end
  print(result + 5)
If you don't want the error message, just remove ", errmsg", and it will work as expected. This is incredibly flexible, which is exactly what I want in my dynamic languages. In Python, you would get an type error when attempting to add together a tuple and an integer.


The equivalent Python would be:

    result, errmsg = do_stuff()
    
    if errmsg:
      error(f"Error in do_stuff: {errmsg}")
    
    print(result+5)
Assuming that errmsg is 'None' when do_stuff() succeeds.


Can you unpack tuples in Python? In JS for example you could write

    const [result, errmsg] = do_stuff();
And I guess you would be fine to omit the errmsg, even though I admit the resulting [result] syntax would be dissatisfying


But why not just use a table in this case? Indexing a value that doesn't exist will give you nil as well.


Tables require dynamic allocation--as do Python tuples--which cause GC churn even when optimized. And accessing a table performs a lookup operation just to put it onto the value stack, anyhow. While insertion and index operations are fast, they're nowhere near as fast as not doing them at all. If you want stack semantics, just use the stack! Multiple return values (return lists) are one reason why Lua is often faster than Python and JavaScript in an apple-to-apples (i.e. comparing ad hoc application logic that doesn't rely on Python's hundreds of megabytes of C modules, no JIT (though return lists make JIT'ing easier), etc). The article says that they "don't perform notably better", but in my 15 years of experience with Lua that's just absolutely not true, especially on hot paths.

But return lists are more than an optimization. Lua is a first-class functional language with guaranteed tail-call optimization. And Lua maintains strong semantic symmetry between its C API and in-language constructs. In both cases return lists provide an extremely elegant way for composing function calls, including composing mixtures of Lua and Lua C functions.

For example, returning a list in C is as simple as `push; push; return 2`, whereas in languages that require an array or tuple you need to need to create a separate object and then insert your value (by index or name). It's worth noting that Lua can handle allocation failure gracefully, throwing an error back to the more recent protected call while maintaining a clean state (e.g., OOM from an event loop client handler won't crash your app and the hundreds of thousands of other connections). Many simple functions that operate on the stack (e.g. lua_pushinteger) are guaranteed not to dynamically allocate. Such guarantees can make writing OOM-safe Lua C API code much easier.

If you look at it from the perspective of the C FFI, return lists make a ton of sense. Indeed, they're integral to the C API semantics, which is defined in terms of an abstract invocation stack--which is in fact implemented as a contiguous array.


This explanation went far more in depth than I expected it to. Thanks for writing it out!


Syntax-wise, I can understand what's going on with this code at a glance. I wouldn't get that from a table. It's as much expressiveness as capability.




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