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This is very impressive, though I wonder how much of their success may be due to the significantly smaller amount of competing games on Android vs iOS?



That's exactly the point. Android is a more virgin market, so more potential there, especially for the tablet apps market. It turns out Scoble WAS right about Xoom and Honeycomb:

http://scobleizer.com/2011/03/04/developers-why-you-should-b...


One developer with an average game that has no competitors (unlike on iOS) means Scoble was right?

One of his arguments is that the platform is slower and less efficient than iOS, so developers are going to want to target it to show off their programing skill or something. It's a ridiculous article full of wishful thinking.


The article offers the same theory. Big fish, small pond.


My best guess would be that's partially it. The other part being consumers are getter wiser when it comes to purchasing things. There's of flood of apps that lack polish and are quick cash-ins, and at this point the novelty of fart apps and what not has worn off.




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