I don't think action that delivers satisfying results is defining a video game. I think it's a relationship formed from inputs and audiovisual responses, like I mentioned. Paratropic isn't really a game about satisfaction and results, as the designers want you to be frustrated and anxious.
I think some people see Animal Crossing as pointless because they don't find much value in expressing themselves through the game. I think Minecraft is a similar example of this, as some people mostly focus on fighting monsters or getting gear, as compared to building a house they like the look of.
I think some people see Animal Crossing as pointless because they don't find much value in expressing themselves through the game. I think Minecraft is a similar example of this, as some people mostly focus on fighting monsters or getting gear, as compared to building a house they like the look of.