>have permanent pressure to do things now and not later.
I have not played SV, but I have been a farmer. I find it fascinating that the game makers managed to get that mechanic into the game, because that is 100% farming. "When it's time to make hay, make hay" is a saying you hear almost every day as a full time farmer. If you don't get it done today, it may rain tomorrow and then everything will be ruined, is the sentiment there.
I don't know that there's anything else to this, or that it's really that interesting. But I find it interesting that game creators, who I assume were never farmers, would work that into a game that seems to focus on farming. The stereotype of a farmer, from what I can tell post-farm life, is to be laid back and sort of let life happen around them.
I have not played SV, but I have been a farmer. I find it fascinating that the game makers managed to get that mechanic into the game, because that is 100% farming. "When it's time to make hay, make hay" is a saying you hear almost every day as a full time farmer. If you don't get it done today, it may rain tomorrow and then everything will be ruined, is the sentiment there.
I don't know that there's anything else to this, or that it's really that interesting. But I find it interesting that game creators, who I assume were never farmers, would work that into a game that seems to focus on farming. The stereotype of a farmer, from what I can tell post-farm life, is to be laid back and sort of let life happen around them.