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Tactics for Designing Games While Depressed (choiceofgames.com)
11 points by dfabulich on March 6, 2011 | hide | past | favorite | 1 comment



This is great advice for people who are not depressed also. When you work on something for a long time without releasing, you start to scrutinize everything you've made and lose faith in it. Releasing in shorter cycles/getting user feedback keeps you motivated better.




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