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I'd love to hear some more details about the design decisions you made and any performance tradeoffs you ran into.

Otherwise, it's a great start. Some things you might consider:

* Better explosions. You can get pretty good effects with expanding/contracting colored circles, or using an animated sprite. I'm not sure what would be more efficient in html5. For an example check out the explosions in http://mochiland.com/articles/flash-game-friday-death-vs-mon...

* Reduce the size of the player's collision box. Most 'bullet hell' shooters actually use a box much smaller than the player sprite to give the player a bit of leeway as they try to dodge bullets.

* There's a pretty big size mismatch between the player and the enemies, maybe even that out a bit? The small enemies are cool because you can have a lot in a wave, but as a player the small enemies felt frustratingly hard to hit sometimes.

* Bullet image sprites. Guessing there's a performance issue here but I thought I'd suggest it anyways just in case you haven't tried it. A nice bullet sprite will make enemy bullets easier to read and easier for the player to dodge.




very nicely done. I agree with the last part of this comment. The enemy bullets are a little off.

The player laser beam is awesome :P




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