- Apple platforms
- Android (at least for the NDK used by third-party developers)
- PS4
- Nintendo Switch
- WebAssembly (there's no official "default", but GCC doesn't support it)
- eBPF (at least, GCC didn't support it until a few months ago)
Oh, and Google uses Clang to build Chromium for all of its supported platforms (Windows, Mac, Linux).
There were a couple of talks about it a couple of years ago.
2017 LLVM Developers’ Meeting: “Compiling Android userspace and Linux kernel with LLVM", https://www.youtube.com/watch?v=6l4DtR5exwo
"LPC2018 - Clang+Linux", https://www.youtube.com/watch?v=SSWUrWqnSz0
EDIT: typo and link for the mentioned talks.
Everyone that can move away from basing their toolchains has already moved into clang, or is in process of doing so.