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I believe you require a 32 bit computer and I think those were 15. So no doom :(



Though, where there's a will there's a way...

https://doom.fandom.com/wiki/16-bit

>After the release of Doom II on the PC, the original three episodes were released to some 16-bit consoles that used special 32-bit enhancement hardware. For the Sega Genesis, the 32X allowed for additional address space to enable Doom to run its demanding resources of the time which a 16-bit system wouldn't have handled. Whereas with the SNES, the Super FX 2 chip inside the DOOM cartridge allowed for an internal co-processor of the game cartridge to eliminate the need for bulky addons for the aging SNES.

Would it count if you somehow built in a 32-bit coprocessor for your 15-bit apollo doom port?


Question was could it do it which it can’t. But yeah you could use the Apollo for controller IO and put the rest on a raspberry pi but that kinda defeats the purpose.


But the data width is the least of concerns anyway. You should realize a 15 bit computer can compute everything a 32 bit can?

The bigger problems are more pedestrian like complete lack of suitable IO.


Could you please stop creating accounts for every few comments you post? We ban accounts that do that. This is in the site guidelines: https://news.ycombinator.com/newsguidelines.html.

HN is a community and we want it to remain one. For that, users need some identity for others to relate to. Otherwise we may as well have no usernames and no community, and that would be a different kind of forum. https://hn.algolia.com/?sort=byDate&dateRange=all&type=comme...

You needn't use your real name, of course.


So you'd need 2.13 of them is what you're saying.




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