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> I don’t know if you played CS at the time, but there wasn’t a single soul who didn’t enjoy bunny hopping

Loads game

Sees people hopping like preschoolers

"No thanks. I'm good. "

A bit of a self fulfilling statement there. I understand and appreciate that others found it fun, but such mechanics have always reduced my enjoyment, and I tend to avoid such games. Nothing wrong with either side of that, but one cant then claim the unanimity of enjoyment as meaningful.




Since that was the only way CS ever worked until then, what else would you expect? It was never marketed as a Rainbow Six.


I don't expect ANY game where "run" and "jump" are options to make "jump" the primary form of movement.

I get that "realism" is a silly thing to discuss, not because it's good/bad, but because it is meaningless to try and distinguish the "changes from real life we like/want" from "changes from real life that hurt our enjoyment", particularly when we all have different tastes.

But all games that make gummy bear-style hopping over flat, unbroken land a common form of movement are personally visually jarring, and even as I welcome others to enjoy whatever games they want, I don't think my reaction is a terribly crazy reaction to have.

...Fortunately I'll likely die long before common human inhabitation of the moon, so I won't have to a reality I find jarring in this way :)

(real life is jarring enough already. Too much realism)


By that measure, Doom is a terrible game. No hopping, but people don’t move at 50km/h. It’s all about pleasurable game dynamics and realism plays an incredibly small role there.




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