>"All the screenshots were taken using a PC running emulators which ‘emulate’ the original system," Sam continues. "From here, we could play through the games and take multiple screenshots at key moments.
>[...]
>"We also worked with a guy who was an expert in ripping assets from games such as fonts, which were then used as the game titles where possible."
I'd like to have seen something about how they approached the companies for copyright permissions, what emulators the companies endorsed for them to run the games on, etc., whether the companies who owned the copyright currently had the assets but they weren't usable or didn't have the assets (kinda weird to own the copyright on something you don't even have a copy of yourself).
Seems like there's a few interesting bits (heh!) of information there.
Note that even for personal use these things are verbotten in UK copyright law.
Well media shifting in UK is tortuous (without a license from the copyright holder) -- it was briefly legal a couple of years ago, but the liberalisation was reversed -- so you'd have to be using the original media. Elite on BBC was on tape (LOAD "PROG" !), so you'd need to load from the tape. I'm not sure about the legality of emulators, as long as you don't copy without a license to make them then they should be OK; it's not something I've looked at the caselaw on though. Emulation might be ruled out by user licenses, but I think in the case of Elite, say, that they'd predate the notion of running games under emulation. Nintendo presumably wouldn't license newer copies and allow emulation.
I'd doubt that they loaded it from an original tape.
Nostalgia for old games and TV/Film is a massive thing at the moment (and probably always, going forward) but copyright law's extensive life+70 protection periods has a chilling effect on the lawful enjoyment of such nostalgia in my personal opinion.
I don’t really understand what you mean, sorry. In what sense do you think the Royal Mail is able to employ Royal prerogative in this case? The Crown doesn’t normally ignore copyright laws.
>[...]
>"We also worked with a guy who was an expert in ripping assets from games such as fonts, which were then used as the game titles where possible."
I'd like to have seen something about how they approached the companies for copyright permissions, what emulators the companies endorsed for them to run the games on, etc., whether the companies who owned the copyright currently had the assets but they weren't usable or didn't have the assets (kinda weird to own the copyright on something you don't even have a copy of yourself).
Seems like there's a few interesting bits (heh!) of information there.
Note that even for personal use these things are verbotten in UK copyright law.