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> One of my favorite things about it is the way it handles memory during debug runs. (My #1 favorite thing is that it was all developed by one guy working solo - Brian Fiete, a cofounder of PopCap Games.) First, it's able to trace allocated memory during debug execution and immediately report on memory leaks, along with the location in code where the leaked memory was allocated. Second, it can guard against use-after-frees in debug by marking the memory freed, but not actually reclaiming it. Any subsequent writes/reads to that location will immediately fail with the object's allocation stack trace.

Existing C++ tooling (sanitizers) achieve this too.




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