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I think C and C++ are the most popular languages for hard real time development, so you'll have better OS support, better best practices, more experience if you choose one of those.

But I don't do things in hard real time, so please correct me if I'm wrong.




You're not wrong. But "most popular" != "best". The Lisp we used on DS1 was hard-real-time.


You're doing God's work, Ron.


:-)


did you ever work with Ed Gamble perchance? such a cool community we have here.


Yes, we worked together on the Remote Agent project.


A lot of aerospace real-time environments are still geared for Ada, and while C/C++ are available they are not the same as "vanilla" C/C++. Also, is there really C-specific support in a good RTOS? Probably doubtful, except for inertia or presence of header files if they expose them.




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