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Game development mostly relies on getting creative stuff implemented fast, not good. And if it works then it works, why spend any more time on it if you can implement even more cool ideas (or release it).

And Minecraft is one of the best examples for a game that is still paying for such a development style.




Ex-gamedev here, slight tweak on "fast", its important that the iteration loop is fast, sometimes that's code and sometimes it's other things.

At the end of the day no one really knows what fun is so the more chances you have the better the opportunity to strike on something "fun".


> And Minecraft is one of the best examples for a game that is still paying for such a development style.

But most games aren't in continuous development to the extent Minecraft is




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