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Is targeting iOS better now with libgdx? Couple years ago the iOS support was kind of spotty.



MS did not like competition to Xamarian so they have killed RoboVM unfortunately...

EDIT: Apparently it's not dead and there seem to be up-to-date instructions here: https://medium.com/@bschulte19e/deploying-your-libgdx-game-t...


I can confirm that. I have a couple of games on App Store that use it. I built them initially in 2015 and have updated them a couple of months ago with the latest libGDX.

I used RoboVM just like that person in the article, but I used it with Intellij IDEA instead of Android Studio.

It works and it's pretty easy and straightforward to set up.




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