Yes, it listens for LayerTree.layerPainted events, and queues a screenshot on that. It also queues screenshots on other things, such as on "clicks", "scrolls" and a few other interactions.
After Screenshots are queued, they're throttled to a low framerate, and then each frame is compared with the last sent, before it is sent to the client, and dropped if there's no change.
I got rid of CAPTCHA by changing the search provider to DDG.
Thank you for your comments, I really appreciate it! :)
After Screenshots are queued, they're throttled to a low framerate, and then each frame is compared with the last sent, before it is sent to the client, and dropped if there's no change.
I got rid of CAPTCHA by changing the search provider to DDG.
Thank you for your comments, I really appreciate it! :)