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This feels a bit too simplistic to actually be helpful to someone. If you want to learn Golang for example (from 0 previous experience), don't jump into reading Docker or Kubernetes, start with the guide on the website that explains how it works, look over the reference manual, write some smaller examples to solve some of your own minor pet peeves then once you have a little knowledge about the language, start looking for popular and big codebases, maybe implement some part of them yourself.

Now I don't know how to write userspace USB drivers, but there has to be something between 0 knowledge and just "trying and immitating"[SIC] kernel source code. At least I'd be happy for more pointers on similar resources as the submitted link, but more beginner oriented.




For userspace USB drivers, you want to look at libusb. I don't know of a straightforward tutorial, but the API matches up really closely to the operations you'd expect to be able to do against a USB peripheral.

For learning more about how USB itself works, I highly recommend Jan Axelson's USB Complete[1]. I used an older version of this book to build a from-scratch USB device (on an STM32F0 but not using the built-in USB example code) and libusb-based usermode driver for it.

[1] http://janaxelson.com/usbc.htm


It's tough though, because any book you'd read will not be up-to-date, things are constantly changing/improving inside the kernel, etc. For some things you'll just not find any documentation whatsoever.

And what to learn depends on what driver you want to write, so you best start by looking into the code in the relevant subsystem, and read it, understand it, and use it, and learn what you need on the go, based on the needs you discover you have for your driver. Then you may realize what you need to learn, and if you can't grok it from the code, go for the books/presentations/linux kernel docs.

So diving into kernel code is a way to discover what you'll need to learn to write your particular kernel driver. Kernel's api surface is huge, and you'll never learn/need anything, and it's best to only learn what you'll be using soon. And this is one way to discover what that might be for your driver.

For kernel wide resources that the kernel offers (like threads, workqueues, locking primitives, of interfaces, kobj/device interfaces, sysfs attributes, timers, etc.) you can learn them from books, but it's also just as effective to learn them by example simply by going to https://elixir.bootlin.com/linux/latest/source and searching for all references of given function, and learn by example/implementation.

USB userspace drivers are not kernel drivers, so there the situation is different. Interface for writing them is part of kernel-userspace ABI, so you'll be able to use them even with half a decade old guides on the internet.


> If you want to learn Golang for example (from 0 previous experience), don't jump into reading Docker or Kubernetes...

I aggree that to learn C, you'd probably not start with reading Linux kernel code.

That's not the correct analogy, though. Learning to write a kernel driver would be more analogous to learning how to extend Kubernetes.

So if that was the goal, and it would be known that Kubernetes internals and its interfaces to extensions are constantly evolving/changing, that there'd more value in diving into Kubernetes code, instead of reading up on possibly outdated howto guides or whatever.


Thats true enough too, of course. But too often people want to be spoon-fed, and so you want to point them at decent resources which they can self-study, and then be on hand to answer specific questions.

There are books such as "Linux Device Drivers", which are great resources, and there is a lot of existing code out there to read too.

The person who asks "How do I do x?" without having appeared to carry out the minimum of self-searching themselves is often impossible to help in any detail anyway.


If you want to learn how to do x looking at and understanding completed examples of x seems like an obvious prerequisite.




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