I was definitely the target demographic for WOW classic: nostalgic as heck.
Instead with the Hong Kong dust-up, I faced the facts.
The blizzard I grew up with and loved is dead. Even with Wow Classic released, the world has moved on.
Instead I initiated a full Battle Net account delete, which nuked all my Wow characters, Hearthstone decks, etc.
Classic will never have the same revenue potential because players would revolt if they added in-game transactions.
Those transactions were a massive source of profit in later expansions and completely eclipsed subscription revenue. Even as the WoW playerbase dwindled, revenue grew thanks to things like game-time tokens, level boosts, mounts, cosmetic items, etc.
All of those things are 100% antithetical to the premise of Classic WoW.
Blizzard accidentally stumbled on the biggest business model of the 2020s-2050s: digital retirement homes combined with the GenX/Millennial equivalent of re-releases of Beatles albums.
I realized I was aging when I figured out that WoW Classic is Oldies Radio but for people in my age bracket.
I agree, but there is one person who's not in the market for an out of date game but is for a remaster: youth who were too young to play the original. Case in point: my kid.
https://www.newsweek.com/world-warcraft-subscriptions-triple...