> But everyone on the Chandler team has a different vision of what that means, and in the absence of pressure to ship, Chandler becomes the union of everyone's ideas. Instead of borrowing from successful similar products like Outlook/Exchange, the Chandler team is determined to invent something entirely new from first principles. They want to support user plug-ins and scripting, built-in encryption, storage of messages in multiple folders and infinitely customizable user views. As the project goes on, the simple replacement for Outlook/Exchange grows more and more complicated.
> No decision is ever final. Time and again, the Chandler team hashes out compromises on complex issues, only to hit reset when someone new joins the project with new ideas or when it turns out that someone wasn't really satisfied with the compromise.
God, this whole process happens within my own head on most of my projects, especially games. It's infuriating.
> No decision is ever final. Time and again, the Chandler team hashes out compromises on complex issues, only to hit reset when someone new joins the project with new ideas or when it turns out that someone wasn't really satisfied with the compromise.
God, this whole process happens within my own head on most of my projects, especially games. It's infuriating.