There is some truth to that. I write a lot of performance intensive interactive software (music software, graphics software), and use C++ for that. However, you can bring a lot of the FP into C++ world, use it when appropriate, and reason about performance all the way through. I spend a lot of time building tools to make it easier, like for example:
https://github.com/arximboldi/immerhttps://github.com/arximboldi/lager