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Go for it (why would I take offense?). Rust is a fine choice. I'd pick Rust if I ever really needed to eek out every bit of performance out of my system and/or needed safety and was willing to trade quite a lot of developer productivity to get there. Mission critical real-time systems, high-end games, resource-constrained devices, etc are good applications for Rust (and of course there are many others). Rust is a great language and I'd like to use it more often; I just can't justify the productivity hit.

If Rust ever approaches Go's ease of use/learning curve/etc without losing its performance or incurring other costs, I'll happily make the switch for my productivity-sensitive applications as well.




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