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> web as a whole has grown up and changed

eh, no it hasnt, and even if it did it would have nothing to do with flash. Flash was a great domain-specific tool for somthing that is significantly more cumbersome to write (and difficult to debug, and less wysiwyg) in canvas. Plus technology is supposed to move forward and 20 years is a geologic timespan in internet years. We expected to have much, much better tools by now, not a barely equivalent




Again, the issue isn't the lack of tools. It's the lack of interest. Making games is easier than ever with Unity, yet people don't spend all day playing random small Unity games. We have limited time, and as the types of entertainment increase, we have less and less to spend on small silly things like Flash games.

Back then, a Flash game was the epitome of web entertainment. Now, we have thousands of amazing Youtube videos, Netflix originals, memes, and so on. If you were to give people the same flash games now, they'd find them ridiculously lame.


Unity is not a particularly lightweight thing, and flash wasn't just for games. Its main use was animations / banners and video .

> If you were to give people the same flash games now, they'd find them ridiculously lame.

Some of the most popular social games are like farmville, or some poker games. those are really equivalent of flash


Farmville and Candy Crush were literally flash games. Also many genres like physics games were born from flash.

On Unity I agree. It's never going to have 50kb games that download and start instantly. It's also not particularly easy or good for working with 2D games. I've used both professionally.


> were literally flash games

thats exactly why i mention them . i meant to say their current html versions are equivalent of their previous flash


Unity also does animation: https://www.youtube.com/watch?v=R8NeB10INDo

But it gets really pedantic arguing the semantics of web flash - fundamentally it was only showing on a web page because you installed the browser plugin or it. Today browsers might have stopped supporting arbitrary library plugins like that but now you can write them in webassembly for the same ends. Its just that nobody has actually gone and done it yet.


try to imagine a web page with 3 Unity banners


Except no one plays Farmville anymore, and as Candycrush implied, most flash games were replaced by mobile games. My point was that people are finding their entertainment elsewhere (mobile, youtube, reddit), which is the real cause of Flash's demise (and similar content).


Unity impose hardware constraints that are difficult to overcome in poorer places too. I have an old Dell at home and I won't even try to install Unity on it because it struggles to Windows 10. It's a perfect fine machine for coding with a simple Linux distro.




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