The SwiftUI development tools (live preview) are only available in Catalina, and iTunes has had a minor rewrite I believe. Otherwise, I think it’s the same.
This idea that "6+" years old is particularly old really irks me, because it's not. Most other things in my life that I rely on last longer than that. I also occasionally need to run software that's older than that.
6 years isn't nearly long enough to even consider dropping support on the OS level. Try twice that.
Apple is not looking at 6 year old applications and saying “It’s been long enough, time to drop support for this app”. They are looking at the 30+ year old architecture that is 32-bit x86.
Look, everyone knows how Apple rolls when it comes to operating systems--they kill old APIs, frameworks, and even entire classes of apps on a pretty regular basis.
No mainstream operating system that ran on 68000 processors in the 80's, PowerPC in the 90's and Intel since 2006 is even around today.
Y’all must have forgot how NeXTStep, which later became Mac OS X and now macOS ran on 68000, Sparc and MIPS back in the day.
The same way Apple was running Mac OS X on Intel hardware long before the first Intel Macs were released, there's got to be Arm-based MacBooks or Mac minis running macOS right now.
So it makes sense for Apple to get rid of as much technical debt as they can before making that jump.
And because of Catalyst, which enables iPad apps to be ported to macOS, there will be more apps for the Mac.
> Look, everyone knows how Apple rolls when it comes to operating systems--they kill old APIs, frameworks, and even entire classes of apps on a pretty regular basis.
Every platform has to balance the developer experience with the user experience. Microsoft, with their incredible backwards compatibility support, has one approach, whereas Apple has a very different one.
That’s a rather simplistic view of things. The long and the short of it is this; it’s not Apple’s responsibility to to ensure Adobe’s software runs on their platform, it’s Adobe’s and Adobe no longer support CS6.
What is a computer if not a place for software to run on? Is it not part of the producer's responsibility to make sure software runs fine on their platform? The bond goes both ways.
It’s more the 20-year old Carbon API set (parts of which are 30+ years old like QuickDraw) than x86 itself. Apple doesn’t get to drop x86 support from Intel’s silicon (like they did with 32-bit ARM on iOS).
adobe has essentially added nothing in cc that makes it worthwhile to switch over from cs6, and certainly not for rental software. if anything performance has gotten considerably worse with the addition of creative cloud bloatware
I know many, many working artists and illustrators that plan to do exactly that. Artists generally revile Adobe for their move to subscription pricing.
If you’re cool using 6+ year old, blurry non-retina software...why do you need to upgrade to Catalina? Just stay on Mojave and you’ll be fine.
Did you really plan on using that 2012 edition of Photoshop until 2035?