What exactly is monetized in Overwatch? A bunch of silly skins you don't need? Everything is included, they are constantly updating, and releasing new characters, all for no additional cost. Best $20 I've ever spent for a multiplayer game.
And they give out Loot Boxes like candy in game. There's no need to purchase them. Play some games? Loot box. Be a positive player? Loot boxes. New event? Loot boxes. Play "Anything but DPS" right now? Loot Box.
I've bought game merch and London Spitfire (Overwatch League) merch, I've bought the OWL Pass thingy, I've cheered bits. And I bought the game at launch (no pre-order).
I've played a lot for a casual player, and I've watched even more. It's the only esport that I've enjoyed watching.
Only once did I ever buy Loot Boxes.
That purchase of Loot Boxes was because they brought out a new event that I loved, for free, and it seemed like a cheap but quantifiable way of showing support for what they were doing. I didn't need any of the skins.
I felt the way they've done Loot Boxes is "Loot Boxes Done Right".
So this feels like a real kick in the balls.
The home stand games for OWL will be brutal. Fan signs are already a bit rough on old Blizz on occasions. I'd give it three matches before a "FREE HONG KONG" sign makes it onto broadcast and there's a massive shitshow.
Yeh I've never purchased a single loot box, and I play roughly once or twice a week since it was launched. I'm currently sitting at about 75% coverage for skins and what not, with 22,000 credits. Just playing the game, gets you more than enough.
I thought so too, but I stumbled upon SC2 with it’s war chests, and I like the idea of paying 25$ and getting the whole set of skins* instead of loot boxes.
* - I suppose there’s a little less content. And old sets are ridiculously expensive for stupid skin packs. But the idea itself is neat.