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I am not sure where I stand on this issue. I see two sides:

1) China has 1.4 billion potential gamers. That is a TON of money to be had. It's almost 5x the population of the US. If you can make money selling to 330 million, you can probably make more selling to 1.4 billion.

2) China might not want our games. A lot of game tropes that we love in the West are simply not allowed to be depicted in China. A group of renegades bands together to throw off the shackles of oppression? Not allowed. One of the characters is openly gay? Not allowed. The heroes don't wear enough clothing? Not allowed. Even "blood and gore" is apparently objectionable in first-person shooters. So it really calls into questions what story you can tell that is going to be well-received in both the US market and in China. Americans aren't going to buy a watered-down game teeming with Communist propaganda. So you are already developing two separate games.

I worry that we see $$$ in China, but it's not ever going to pan out. If we can all increase our wealth by 5x in a year by censoring a video game, maybe it's worth it. But if we do that and see nothing in return, then we just look like fools. My fear is that the second case is more likely than the first.




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