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I probably don't say it in the talk very explicitly (or do I?): the target architecture is web = JavaScript.



Oh, you do say it in the article: "However, for the maximum reach, we want our game to run in the web browsers." I missed that, thanks.

But even so, JavaScript compilers aren't stupid. No need to do this for me of course, but if you got around to measuring the performance impact of the two optimizations separately, I'd be interested in that. (And the ClojureScript developers might be interested too.)




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