However, I do have some experience creating complex images on an 8-bit machine using tile mode (using interrupts to progressively load new character sets while the image is being rendered by the video chip). There is a place for each. (I believe it might have been used in Super Mario type image they demonstrated?)
> Now, as to why it's done the way it's done? Simplicity.
Yup. Hopefully I've made that design decision clear for those who might have missed it, and I'd certainly like to encourage them to see if they can improve upon this one particular architectural decision.
Perhaps. But in the video, he said mode 7, and the VERA module documentation https://github.com/commanderx16/x16-docs/raw/master/vera-mod... lists that as a bitmapped mode, 8 bits per pixel.
However, I do have some experience creating complex images on an 8-bit machine using tile mode (using interrupts to progressively load new character sets while the image is being rendered by the video chip). There is a place for each. (I believe it might have been used in Super Mario type image they demonstrated?)
> Now, as to why it's done the way it's done? Simplicity.
Yup. Hopefully I've made that design decision clear for those who might have missed it, and I'd certainly like to encourage them to see if they can improve upon this one particular architectural decision.